Cosmic Storm Assault Union
 
HomePortalCalendarGalleryFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Battlefield 3 Tactics

Go down 
AuthorMessage
Zero
Administrator
avatar

Posts : 266
Join date : 2010-01-03
Age : 102
Location : the 3rd circle of Hell!!

PostSubject: Battlefield 3 Tactics   Sat Jan 21, 2012 12:11 pm

Grand Bazaar: Grand Bazaar has 3 flags and bleeding starts with just 2 flags taken. The Alpha and Charlie flags are near each spawn point and are easily taken by both teams. The real pain is Bravo since it is in a small alley with a limited axis of approach. Whichever team controls this flag can easily defend it with one soldier prone on the ground firing down the alley. SInce it is in the middle of the map, novice players naturally think that objective is vital. It is not and here a few reasons why:

1) Its position isn't strategically vital. It spawns no vehicles, watches over nothing except the alley itself and has so many entrances into it that to properly defend against flanking forces means stretching the teams lines really thin to prevent enemy penetration.

2) Vehicles can't support the soldiers in the middle at all except down the alley. Smart opponents will attack from the flanks, effectively neutralizing the vehicles and its occupants. It would be unwise to foolishly think that your opponents are dumb enough to charge down the alley. Military Maxim: Never underestimate your opponent.

3) To capture this Flag means getting bloody and losing LOTS of tickets, valuable tickets. Those tickets are better spent attacking and defending the spawn area flags, not hopelessly attacking a meaningless objective.

So what do you do? The following is an overall team strategy and needs to be coordinated as such. Inform the team of the plan and hope they swallow their ego enough to follow it.

Before spawning, divide the team into two separate forces: one ground force and one vehicle force.Once the game starts, the ground forces objective is to grab and hold the spawn area's flag. Spread the soldiers out to cover the alley entrance, the street, and the side entrances, but close enough to support one another in case the situation goes sideways. Once the flag has been taken, set up a defensive perimeter and hold that objective to the last man.

The vehicle force has a different objective. The main objective is the enemies spawn flag. Timing is everything, so the vehicles should wait for the enemy to capture the Bravo flag first before attempting to capture the enemy spawn flag. Once the enemy has captured Bravo, execute the attack. The ground force should feint an attack on the Bravo flag in mass. This will trick the enemy into thinking you team is going for capture, and will bring up reinforcements, emptying thier spawn flag. At the same time the vehicles, who should have been staged just around the corner from the enemy spawn flag out of sight, should move forward and capture the flag in mass as well.

With both flags captured, the enemy trapped in the alleyway defending a worthless Bravo flag and your teams vehicles parked in their spawn flag, the enemy has been effectively split in two. With the vehicles just around the corner from the enemy vehicles spawn, they should be easy prey when they come around the corner. Do not engage the enemy in the urban interior: that is their tactical advantage now and never fight on the enemies terms. Once both flags are held, the operation goes from offensive to defensive so hold the line. Leave Bravo alone and quarantine that flag.

The main goal is to capture the perimeter flags and ignore the Bravo flag. Let the enemy bleed the tickets defending a worthless objective. You will lose the flags over the course of the round, but the priority is Alpha and Charlie. Keep the vehicles alive and your team will collect a win sooner or later.
Back to top Go down
View user profile http://board-ec.forumotion.com
Zero
Administrator
avatar

Posts : 266
Join date : 2010-01-03
Age : 102
Location : the 3rd circle of Hell!!

PostSubject: Re: Battlefield 3 Tactics   Sat Jan 21, 2012 12:12 pm

Operation Firestorm: Air Support
Make sure our tanks and transport helicopter can make it safely to the objectives at the start. Winner is usually determined at the beginning where each team races to set up. After we have made it, Do what you normally do and obtain Air Superiority. Also help with enemy heavy armory when needed.

Tanks Division
We should utilize the 3 Tanks this map gives us. Stay in a Tight Formation and any tank that comes along our path will be dead instantly with concentrated fire. 3 Drivers and 1 Repair will be fine if we are close. Only weakness is if enemy Helicopter comes by. Triple kill on our Tanks would be devastating. Once home flag and B flag are taken. Patrol the area between B and the enemies home flag.

Infantry Division
Take the Transport Helicopter at the start. 1 person fly and the rest wait to spawn until over the objective. No need to risk getting killed and losing 4 tickets in the process, Drop 1 off at Home flag, 2 at B flag, 1 at enemy flag. Infantry needs to hold 1 at home flag and the rest watching over B.

1 Recon needs to get in a good spot and set up a soflam. Will benefit everyone in the long run.
2 Engineers with Javelins pressure fire on the tanks.
1 Support securing home flag.


Reason we lost Firestorm against CAK was because they kept putting guys on our home flag. which made us pull troops off the front line and then we struggled to maintain B
Back to top Go down
View user profile http://board-ec.forumotion.com
Zero
Administrator
avatar

Posts : 266
Join date : 2010-01-03
Age : 102
Location : the 3rd circle of Hell!!

PostSubject: Re: Battlefield 3 Tactics   Sat Jan 21, 2012 12:13 pm

Operation Metro: Once you spawn, start running!! Your primary objective is Bravo and that is it. Keep that in your head: Bravo, Bravo, Bravo! If your playing as Russians, than you have the significant advantage as Bravo is closer to you. But the Marines should not let this deter them, as their approach to Bravo has more options by either the first escalators, the right staircase and the second escalators. Once Bravo is captured by whoever, the front line resembles more like a WW2 Battlefield than a modern one. The area around Bravo is a bottleneck and even someone who has played this map once knows that.

Marines

If the Marines hold Bravo, then they need to worry about just two directions: the north towards the turnstiles and the locker room on the right. The locker room is particularly treacherous as if there are too many defenders there, one well thrown grenade can create a huge opening. Other player soldiers can trap you so you can't move. One support with an LMG and one Assault for revives are plenty. The station area is the main attack zone. The force should divide itself to face two sectors on the right and left front. Set up sectors of fire that overlap over the ticket booth in the center. It wouldn't be wise to push forward; losing this flag is not good.

If the Marines can't get to this flag first, then it is an uphill fight to reclaim it but its not impossible. Unlike your defense set up, the Russian need to cover three approaches: the staircase on your right, the escalators that go right to the flag and the set of escalators that go behind the flag. A direct assault on the flag is dumb, but then again not so dumb. What makes Bravo so hard to reclaim is the sheer amount of defenders that will be in the area looking forward. Once Bravo is controlled, all enemy future spawning will be on that flag and no where else. That works in your favor since Alpha will be unguarded.

The best method plays out like this. The Russians will have every available man on the front. Novice players will attack Bravo directly, die, spawn and do it again. This fixes the enemy in place, leaving a good sneaky player to use the second set of escalators to get behind the line and go right for Charlie unheeded. Once Charlie is captured, either you will hold it for the match (good) or the enemy will send soldiers to the rear to get it back (still good). This removes defenders at Bravo, giving your team an opening to overwhelm the defenders and claim it. Just bear in mind that the enemy can do the same thing to you at Alpha.

Russians

As said before, the Russians have three avenues to defend against. The back set of escalators are tricky to defend. Its best to leave a support or an assault in the ticket booth to shoot any sneaky ones as they try to roll up your line. If the Marines hold Bravo, getting to those escalators to sneak attack Alpha is harder for your team than the Marines. A player who is disciplined enough not to shoot at any available target should be the one to sneak down to the lower level. Once down there, the rest of the team should spawn on that player to get a presence down there instantly.

Tips for Both Teams

Smoke is wonderful on this map. Smoke the enemy in their positions and you have shut down their snipers, LMG's and Engineers from aiming accurately. Assault class will have to make a tactical choice, 'nade launcher or Med packs. Med packs are vital for babysitters and launcher is preferred for the ones who push the line forward. Think of what role is needed and adjust accordingly. Once again, Bravo is the Priority!!
Back to top Go down
View user profile http://board-ec.forumotion.com
Zero
Administrator
avatar

Posts : 266
Join date : 2010-01-03
Age : 102
Location : the 3rd circle of Hell!!

PostSubject: Re: Battlefield 3 Tactics   Sat Jan 21, 2012 12:14 pm

Caspian Border: The priority list is the same for for both sides with the exception of Alpha/Delta, as these are the closest to that sides spawn.

Once deployed, two squads of infantry need to take the fast buggies and move directly to Charlie and Bravo for capture. Charlie is held for the above reasons. Bravo in the forest is 10 times more exposed than Charlie is, but the infantry still has the advantage over any vehicles entering to recapture. Bravo is in a forest that hampers a vehicles best asset; maneuverability. The path is small, the trees provide camouflage and has multiple entry/exit points for infantry with two entry/exit points for vehicles. Bravo is the perfect flag to execute ambushes and bushwhacking tactics. Both of these squads should be kitted out heavily in anti-vehicle equipment.

Meanwhile, the MBT's should press forward and capture Alpha/Delta (depending on whose side your one). Once theclosest flag to your spawn is taken, the tanks main role will change to tank-hunting, followed by supporting the infantry. The jets objective is air supremacy, i.e. engage the other jets and knock them out of the sky. The attack helicopter is Charlie and Bravo's close air support first, tank hunting second. Once these 3 flags are captured, the infantry should hold their position and the vehicles do their role.

The squad holding Charlie should heavily mine the only road that tanks can advance on. Although the enemy might see them, their means to destroy them removes the initiative from their hands into yours. Set up a defense along the crest of the hill so the enemy drives into the center of the kill zone and fire rockets, blow C4, etc till tank is dead. Setting up in a perimeter forces the tank gunner to constantly move the turret between targets. Enemy infantry that attempt to take the hill have to fight an uphill battle and usually fail (hence the name, Hamburger Hill). Keep Charlie at all costs and use the attack heli to drive the enemy off the hill.

Bravo should be defended in roughly the same way, only slightly more difficult against infantry. Vehicles moving into Bravo have only one clear way of doing it and that way should be mined heavily. Once the mines are in place, the squad should use the trees as cover and concealment. Set up a defensive perimeter and use guerrilla tactics to keep the enemy out. A good tactic is to let the tank capture it, then capture it back when it drives away. This can drive tankers nuts. If the Bravo Squad dies, respawn at Charlie and do it again.

Since Alpha/Delta flags are more easily defended with the tanks, defending these flags fall to them. Their maneuverability and firepower will keep the enemy infantry moving in the center where it provides the most cover for them, but they are exposed to your teams better defensive posture.

Remember, the goal is to bleed them to death from ticket loss. Attacking the enemies closest spawn flag weakens your position at the other flags. Charlie is always a pain to assault, Bravo is a chokepoint that changes hands frequently and Alpha/Delta are best defended with tanks due to their terrain. Jets should focus on other jets and tanks in the open while the attack helicopter should use their manuverabilty to assist with the squads in the center.
Back to top Go down
View user profile http://board-ec.forumotion.com
Zero
Administrator
avatar

Posts : 266
Join date : 2010-01-03
Age : 102
Location : the 3rd circle of Hell!!

PostSubject: Re: Battlefield 3 Tactics   Fri Feb 17, 2012 7:10 pm

Back to top Go down
View user profile http://board-ec.forumotion.com
Sponsored content




PostSubject: Re: Battlefield 3 Tactics   

Back to top Go down
 
Battlefield 3 Tactics
Back to top 
Page 1 of 1
 Similar topics
-
» Patrol tactics, techniques, and procedures (TTPs)
» What is this dox business and how can I use it? (As requested)
» De-Escalation
» Room/area/alley-clearing patrol tactics discussion

Permissions in this forum:You cannot reply to topics in this forum
EC Board :: EmpireCraft - Community :: » » » OffTopic « « «-
Jump to: