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 Invading Enemies

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Zero
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Join date : 2010-01-03
Age : 102
Location : the 3rd circle of Hell!!

PostSubject: Invading Enemies   Wed Mar 24, 2010 11:20 pm

I've been asked this question a couple times about the invasion process, well I found a topic about it, here it is:

Invasion: Turret and catapult are allowed.

Turret and catapult are allowed when invading. The main target of the turret is the wall, and the main target of catapult is the guard tower.

As the turret and catapult successfully attacks the wall and the guard tower, a certain building will be degraded by 1 grade at random, degrading to grade1 at most ( excluding the four farm, warehouses and granaries )

(The battlefield report shows the headway of invading walls and catapults, please keep your eyes on it.)

Sub-cities can be occupied. The occupation rate of sub-cities will be reduced by 2% if being invaded successfully. As the occupation rate decreases to 0%, implying a successful invasion, the one who carries out the last shot will be the invader.


Note: You can gain up to 10% of occupation rate of within one hour, calculating from the first invasion which can decrease the occupation rate of the lord. One hour later, you can still gain up to 10% of occupation rate within one hour, calculating from the next invasion which can decrease the occupation rate of the lord. The rest may be deduced by analogy.


For example

Player A owns city ‘a’ invaded successfully by player B, C.

If city ‘a’ was invaded successfully by player B at 7:25am on June 23rd, decreasing the occupation rate by 2%.

No matter how many times the city ‘a’ would be invaded successfully from 7:25am to 8:25am on June, 23, the occupation rate would be only decreased by10% at most in total.

Next, during the period from 8:25am to 9:05am on June, 23, no player invaded the city a successfully. In this case, the occupation rate kept the same.

Later, the city ‘a’ was invaded successfully at 9:33am on June, 23, decreasing the occupation rate by 2%.

Then, during the period from 9:33am to 10:33am on June, 23, no matter how many times the city ‘a’ would be invaded successfully, the occupation rate would be only decreased by10% at most in total.


The Sub-city Being Invaded Successfully


Ownership:


If the invader does not meet the required commercial point of building a new sub-city, the sub-city will still belong to the lord. However, the occupation rate will not resume to 100%.

If the invader meets the required commercial point of building a new sub-city, the ownership of the sub-city will be shifted to the invader and the occupation rate will resume to 25%.


Heroes:


Heroes of the invader and the reinforcing heroes by other lords will be sent back to its original cities, while heroes of the lord in the city are going to exile. The lord can adopt the order [Recall] to call it back.


Resources:


Removing warehouse and granary to 0, providing with four resources, every1000.
Unexplored Resources: the wild mines belonging to the lord will fall to grade 1, being an unoccupied state.

Buildings:


If the invader and the original lord belong to different races, the four farms, warehouses and granaries will be reserved and degraded to grade 2 (Until back to Lv. 1); then destruct the other buildings and the city will be built the same as invader’.

If the invader and the lord belong to the same race, only parts of the buildings will be degraded by 2~4 degrees at random. (Until back to Lv. 1)


Market:


Return to your city where you have started when you arrive in a town; the transportation is no different but it cannot be canceled in midway.

The confirmed selling lists cannot be canceled, and those current unmatched buying lists and the cargo in the process of transporting to the city will be canceled.
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